Current Updates

Mission 05 Completed--looking for testers to play it.
Download: Here
Includes Missions 01 to 05
Mission 06: 60% complete

Tuesday, March 30, 2010

Dialogue and Difficulty

I'm currently wondering about the Dialogue in the campaign and the overall difficulty of the missions (especially Mission 04). I've been told that Kheldrun speaks like a Protoss, and I'm not sure what to do about that. Any suggestions? I'd also like to know about the campaign's overall dialogue and the flow of it.

Also, Mission 04 heavily needs testers to see if the Mission is too hard or too easy. I need to know, if possible, how hard it is. I've also been considering raising Kheldrun's Attack Damage to 40 from 24 since most SC1 Heroes do a lot of damage. Also, with the resurrect feature, it makes him a more viable unit.

Thoughts?

Saturday, March 20, 2010

Excer

I was trying to randomly generate names with the random name generator I have (I doubt you can find it anymore), and I came up with so many names that I wasn't sure. I selected "Excer" because it sounded kinda cool.

However, if anyone has any ideas for names, please post them here.

Excer is a forceful Zealot, who is extremely loyal to the Khala. He vehemently hates the Dark Templar and is on a mission to systematically exterminate them.

If anything good comes to mind, comment here.

Greetings -Please Read-

Welcome to my blog about the Starcraft 1 Campaign I'm making. "Rising of the New Agent" is a tentative title, and is subject to change in the future.

I hope I get as many testers as I can, I would love to see more people play testing this campaign and giving me their thoughts.

I know it's a little late because SC2 beta is out, but I started this campaign waaaay before beta came out. I intend to create a sequel campaign in SC2. The reason why I can't make this original one in SC2 is because of many things. First off, I need the SC1: BW balance of units, research, upgrades, and spells, and tech tree. Secondly, I doubt the Overmind will be in the Galaxy editor for SC2. This campaign does take place a day before the Overmind is killed by Tassadar.

Therefore, while I could create the units in the Galaxy Editor, I would have to remake the ENTIRE tech tree, researches, upgrades, unit stats, and spells in order to make it like SC1: BW for the entire campaign. Very much a pain in the neck. So, I hope some of you do not mind going back an age and playing SC1 again. This is a Zerg campaign, and I do not have a tutorial for it, so you may want to play Zerg a little before playing this campaign.

Sound fun? Let's get started then! :)